what to expect from other realities part 2.
Ah yes, yes, in Part I, we explored a small fraction of what to expect from dimensional travel. I explained the difference between physical and metaphysical realities.
Today, we go further.
In this continuation, I share what you will see and experience in three specific realms: Dream, Inspiration, and The Abstract. All are living worlds that shape thought, art, and emotion themselves.
“Every traveler believes they choose their destination. In truth, it is the realm that chooses which soul it will receive.”
— Frederick Yohimer, The Lexicon of Portals and Interdimensional Travels
These are not places you can take a door to get there. They are sentient landscapes, Manifestations of gods, breathing consciousnesses that invite, or reject, those who seek them. Each realm teaches a different truth, and to walk among them is to risk being remade by what you learn.
Understanding the Realms of Conscious Creation
The Other Worlds exist beyond the mortal dimension, each one a core shaper of any intelligent beings psyche. They are what we call the Realms of Conscious Creation.
When traveling here make your goal not to conquer or control these realms, but to learn from them without losing yourself within them. Yes, yes, quite important, that last bit.
Traveler’s Preparation—Grounding Ritual:
Before entering any Metaphysical Reality, Create an anchor, a scent, sound, or object that reminds you of you or one you deeply love. Hold it as you cross the veil. It will tether your essence should you begin to drift. There is much more to this ritual Here you can find every detail of that process. (link to blog)
The World of Dream

Realm of Visions, Sleep, and Hidden Truths
When I first arrived in Dream, the air shimmered like light on water. The ground pulsed softly beneath my feet, as though the world itself breathed. Quite disorienting at first, I’ll admit.
Rulers:
- Sol, the God of Dreams and consciousness. He is a guardian of the ever shifting boundary between imagination and rest.
“Dream is the rehearsal hall of reality. What you practice there, you will someday live.” — My Interview with Sol, He is a tad melodramatic.
Atmosphere:
Dream is both chaos and calm. Time folds in on itself; past and future twist together like threads of silk. Every dream is a seed of potential waiting to be awakened by belief. Yes, yes—this is where ideas are born.
Travel Hazards:
- Time Loops: Dreams often repeat or rewrite themselves
- Displacement: A traveler may awaken in another’s dream entirely
- Emotional Contagion: Fear and joy take form here—often larger than life
Traveler’s Guidance:
Enter Dream gently. Speak less, feel more. The realm understands emotion better than language. Trust me on this—I learned the hard way.
Spell Fragment for Entry:
“Through shadowed sleep and woven gleam,
I step between what is and dream.”
The World of Inspiration
Realm of Creation, and the Divine Spark, Where abstract becomes reality.
If Dream is the rehearsal hall, Inspiration is the forge. Here, dawn never ends. Ideas hover like fireflies, waiting for someone brave enough to grasp them. The air hums with unfinished melodies and the scent of burning ink. Quite intoxicating, really.
Notable Deities:
- Balance:
- Love:
- Passion:
- The Norns: Weavers of destiny who remind travelers that all creation must be bound by purpose.
“To linger too long in Inspiration is to burn, for even beauty, when unconfined, devours.”
— The Lexicon of Portals and Interdimensional Travels
Traveler’s Guidance:
Never take from Inspiration without offering something in return. A word. A melody. A memory. The realm remembers debts, and unpaid ones return in the form of restless longing. Don’t test this—I’ve seen what happens.
Traveler’s Warning—Seraphine’s Note:
Many return from Inspiration unable to rest, haunted by the brilliance they couldn’t bring back. Yes, yes—it’s as tragic as it sounds.
Mini Ritual—The Ember Exchange:
Breathe in the golden air of Inspiration. Exhale your gratitude into a single glowing spark. Leave it behind. It ensures your safe passage home. Quite simple, but don’t skip this step.
The World of Abstract
Realm of Thought Beyond Form
There are no colors here—only the idea of color. No sounds—only the memory of them. Abstract exists at the edge of comprehension, where language collapses and logic bows. This one’s not for the faint of heart.
Rulers: The ancient forces of Gravity, Time, and Energy, beings older than any pantheon. They do not speak, but you feel their presence in the weight of existence itself.
“In Abstract, even gods forget their names. Language dissolves. Only essence remains, unless wished otherwise.”
— Agatha’s Field Notes
Atmosphere:
A constant shifting of impossible geometry and emotion. Reality breathes, bends, and vanishes. Yes, yes—I know how that sounds, but it’s the truth of the matter.
Dangers:
- Concept Dissolution: Lose the sense of “self” entirely
- Memory Distortion: Abstract thought may overwrite the truth you carried in
Traveler’s Guidance:
When you feel yourself fading, speak this incantation aloud:
“By form and thought and will combined,
I bind the pattern that is mine.”
This is not a spell of control, but of remembrance—an affirmation of identity in a place that erases it. Memorize it before you go. I mean it.
Seraphine’s Closing Words
Each crossing changes the traveler. To walk among realms of consciousness is to confront the depths of existence and thought. Every dream you’ve ignored, every idea you’ve feared, every truth you’ve buried. Yes, yes, it can be uncomfortable work, but very rewarding.
“Every crossing changes you—but the trick is to remember which self you wish to return as.”
— Seraphine’s Personal Grimoire
For some, the journey ends with knowledge.
For others, it begins with remembering.
And so we continue, ever traveling, ever transforming—in pursuit of what lies just beyond the third dimension. I cannot wait to hear about your adventures.
Recommended Reading:
- Liber Theravelorum by Thales — I helped Thales write this tome, and it’s quite well put together and quite handy in a pinch
- The Lexicon of Portals and Interdimensional Travels by Frederick Yohimer — This one can be quite up its own rear end, but if you want to have an at-hand text for the science behind traveling, this is your go-to